
400 pages | Publisher: Te Neues Publishing Company (November 2002) | Language: English
A Complete Guide to Masonry Materials and Structural Design
Written by the former chair of the Masonry Standards Joint Committee (MSJC), this authoritative volume covers the design of masonry structures using the 2009 International Building Code and the 2008 MSJC Code and Specification.
Masonry Structural Design emphasizes the strength design of masonry and includes allowable-stress provisions. Innovations such as autoclaved aerated concrete masonry (AAC) are also discussed. Real-world case studies featuring a low-rise building with reinforced concrete masonry and a four-story building with clay masonry illustrate the techniques presented in this comprehensive resource.
Coverage includes:
•Basic structural behavior and design of low-rise, bearing wall buildings
•Materials used in masonry construction
•Code basis for structural design of masonry buildings, including seismic design
•Introduction of MSJC treatment of structural design
•Strength design of reinforced and unreinforced masonry elements
•Allowable-stress design of reinforced and unreinforced masonry elements
•Comparison of design by the allowable-stress approach versus the strength approach
•Lateral load analysis of shear wall structure
•Design and detailing of floor and roof diaphragms
http://hotfile.com/dl/51495269/4749f48/Masonry_Structural_Design.rar.html
2009 | ISBN: 0240811933 | 640 pages | PDF | 32.5 MB
link
http://www.file-rack.com/files/NYjGEThFPZ1j/Learning.Autodesk.3ds.Max.Design.2010.zip.html
http://hotfile.com/dl/32783824/6d517fc/Learning.Autodesk.3ds.Max.Design.2010.zip.html
2009 | ISBN: 0240811933 | 640 pages | PDF | 32.5 MB
link
http://www.file-rack.com/files/NYjGEThFPZ1j/Learning.Autodesk.3ds.Max.Design.2010.zip.html
http://hotfile.com/dl/32783824/6d517fc/Learning.Autodesk.3ds.Max.Design.2010.zip.html
Directing the Story: Professional Storytelling and
Storyboarding Techniques for Live Action and Animation
Francis Glebas | 2008 | 360 pages | English | PDF | 25 MB
Directing the Story: Professional Storytelling and
Storyboarding Techniques for Live Action and Animation
Francis Glebas | 2008 | 360 pages | English | PDF | 25 MB
DOWNLOAD LINKS:
http://rapidshare.com/files/310638792/Directing_the_Story_-_Professional_Storytelling.rar
Directing the Story: Professional Storytelling and
Storyboarding Techniques for Live Action and Animation
Francis Glebas | 2008 | 360 pages | English | PDF | 25 MB
Directing the Story: Professional Storytelling and
Storyboarding Techniques for Live Action and Animation
Francis Glebas | 2008 | 360 pages | English | PDF | 25 MB
DOWNLOAD LINKS:
http://rapidshare.com/files/310638792/Directing_the_Story_-_Professional_Storytelling.rar
Hardbound, liberally illustrated, and with an eight-page color gallery, there are six chapters and three appendices. The book starts with an overview of animation and works through some technical background information, and then delves into interpolation and basic techniques for representing 3-D motion and space on a 2-D display. Later chapters walk through advanced algorithms (kinematics, rigid body simulation, constraints) and then a discussion of ways to represent natural phenomena. There's also a focus on modeling and animating articulated figures. It's important to note that these chapters are not about which buttons to push in a given software package, but rather about the use and explanation of formulas for representing a specific simulation.
Perhaps the best feature of the book is the information and samples available on a companion Web site. Rather than include a CD-ROM, which raises the cost of the book and whose information can grow stale, the reader can find sample animations and ready-to-use code snippets, as well as links to other relevant Web sites.
There are any number of books available on computer animation software packages, but precious few on how they do what they do. Computer Animation: Algorithms and Techniques is an invaluable resource, a textbook for anyone interested in computer animation programming or for anyone who simply wants to get under the hood of their favorite animation application. --Mike Caputo
Download:
http://rapidshare.com/files/282921752/Computer.Animation.Algorithms.and.Techniques.rar
Hardbound, liberally illustrated, and with an eight-page color gallery, there are six chapters and three appendices. The book starts with an overview of animation and works through some technical background information, and then delves into interpolation and basic techniques for representing 3-D motion and space on a 2-D display. Later chapters walk through advanced algorithms (kinematics, rigid body simulation, constraints) and then a discussion of ways to represent natural phenomena. There's also a focus on modeling and animating articulated figures. It's important to note that these chapters are not about which buttons to push in a given software package, but rather about the use and explanation of formulas for representing a specific simulation.
Perhaps the best feature of the book is the information and samples available on a companion Web site. Rather than include a CD-ROM, which raises the cost of the book and whose information can grow stale, the reader can find sample animations and ready-to-use code snippets, as well as links to other relevant Web sites.
There are any number of books available on computer animation software packages, but precious few on how they do what they do. Computer Animation: Algorithms and Techniques is an invaluable resource, a textbook for anyone interested in computer animation programming or for anyone who simply wants to get under the hood of their favorite animation application. --Mike Caputo
Download:
http://rapidshare.com/files/282921752/Computer.Animation.Algorithms.and.Techniques.rar
New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he's been sharing his techniques and discoveries for years.
Using computer graphic and 3-D tools to create accurate images is easy; using them to produce beautiful, inviting, memorable images requires more than technical skill. [digital] Lighting & Rendering introduces reasons and techniques for using light, shadow, texture, and composition. The book is not software-specific, but demonstrates techniques that are applicable to almost any 3-D graphics application. It is assumed, however, that your 3-D software of choice supports such basic rendering features as soft shadows, light maps, colored gels, depth-of-field blur, motion blur, and so on.
book discusses lighting and shadow: lighting workflow; light types; using lighting rigs, such as three-point lighting; shadows and shadow type; and light quality. Lighting--how it's used, where it's placed, the kind of shadow it casts, its intensity--is critical to any image, whether you're creating a photorealistic computer re-creation or a surreal fantasy picture. [digital] Lighting & Rendering explains not just how to use various lighting techniques, but why.
An outstanding chapter on color and its use through composition and lighting offers insight into how colors are perceived and how color affects a scene. The importance of color, hue, and saturation should not be underestimated, and the examples in this chapter, like in every other, drive home that point.
Additional chapters cover exposure, composition and staging, materials and textures, and compositing. There is no accompanying CD-ROM, but the platform-generic nature of the book (and of the subject matter itself) makes it unnecessary. The book is designed to educate and inform; it is up to readers to apply what they learn to their own projects.
Although fewer than 300 pages long, [digital] Lighting & Rendering is an informative and important book, useful to any computer graphics artist. Each page is filled with fascinating, immediately helpful information about the craft. The publisher spared no expense on the book's production, either--every page is in color, with at least one color photo per page illuminating the text. Mr. Birn's experience and insight are not to be underestimated, and this book is not to be missed. --Mike Caputo
Dovnload:
http://rapidshare.com/files/282010259/Digital_L_a_R.part1.rar
http://rapidshare.com/files/282014836/Digital_L_a_R.part2.rar
http://rapidshare.com/files/282016617/Digital_L_a_R.part3.rar
New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he's been sharing his techniques and discoveries for years.
Using computer graphic and 3-D tools to create accurate images is easy; using them to produce beautiful, inviting, memorable images requires more than technical skill. [digital] Lighting & Rendering introduces reasons and techniques for using light, shadow, texture, and composition. The book is not software-specific, but demonstrates techniques that are applicable to almost any 3-D graphics application. It is assumed, however, that your 3-D software of choice supports such basic rendering features as soft shadows, light maps, colored gels, depth-of-field blur, motion blur, and so on.
book discusses lighting and shadow: lighting workflow; light types; using lighting rigs, such as three-point lighting; shadows and shadow type; and light quality. Lighting--how it's used, where it's placed, the kind of shadow it casts, its intensity--is critical to any image, whether you're creating a photorealistic computer re-creation or a surreal fantasy picture. [digital] Lighting & Rendering explains not just how to use various lighting techniques, but why.
An outstanding chapter on color and its use through composition and lighting offers insight into how colors are perceived and how color affects a scene. The importance of color, hue, and saturation should not be underestimated, and the examples in this chapter, like in every other, drive home that point.
Additional chapters cover exposure, composition and staging, materials and textures, and compositing. There is no accompanying CD-ROM, but the platform-generic nature of the book (and of the subject matter itself) makes it unnecessary. The book is designed to educate and inform; it is up to readers to apply what they learn to their own projects.
Although fewer than 300 pages long, [digital] Lighting & Rendering is an informative and important book, useful to any computer graphics artist. Each page is filled with fascinating, immediately helpful information about the craft. The publisher spared no expense on the book's production, either--every page is in color, with at least one color photo per page illuminating the text. Mr. Birn's experience and insight are not to be underestimated, and this book is not to be missed. --Mike Caputo
Dovnload:
http://rapidshare.com/files/282010259/Digital_L_a_R.part1.rar
http://rapidshare.com/files/282014836/Digital_L_a_R.part2.rar
http://rapidshare.com/files/282016617/Digital_L_a_R.part3.rar
Architectural rendering 3DSMAX and MENTALRAY
http://rapidshare.com/files/279019571/realistic-architectural-visualization-with-3ds-max-and-mental-ray.rar
Architectural rendering 3DSMAX and MENTALRAY
http://rapidshare.com/files/279019571/realistic-architectural-visualization-with-3ds-max-and-mental-ray.rar
http://rapidshare.com/files/266037808/bible-3dsmax-2010-gfxtoday.org.part1.rar
http://rapidshare.com/files/266037445/bible-3dsmax-2010-gfxtoday.org.part2.rar
http://rapidshare.com/files/266037519/bible-3dsmax-2010-gfxtoday.org.part3.rar
http://rapidshare.com/files/266037506/bible-3dsmax-2010-gfxtoday.org.part4.rar
http://rapidshare.com/files/266037704/bible-3dsmax-2010-gfxtoday.org.part5.rar
http://rapidshare.com/files/266037336/bible-3dsmax-2010-gfxtoday.org.part6.rar
http://rapidshare.com/files/266037808/bible-3dsmax-2010-gfxtoday.org.part1.rar
http://rapidshare.com/files/266037445/bible-3dsmax-2010-gfxtoday.org.part2.rar
http://rapidshare.com/files/266037519/bible-3dsmax-2010-gfxtoday.org.part3.rar
http://rapidshare.com/files/266037506/bible-3dsmax-2010-gfxtoday.org.part4.rar
http://rapidshare.com/files/266037704/bible-3dsmax-2010-gfxtoday.org.part5.rar
http://rapidshare.com/files/266037336/bible-3dsmax-2010-gfxtoday.org.part6.rar
* First 951 pages of the book (scanned). *
Converted to pdf orderly in full resolution.
* First 951 pages of the book (scanned). *
Converted to pdf orderly in full resolution.
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http://www.amazon.com/Advanced-RenderMan-Creating-Pictures-Kaufmann/dp/1558606181
http://rapidshare.com/files/225338855/arccfmp.rar
http://www.amazon.com/Advanced-RenderMan-Creating-Pictures-Kaufmann/dp/1558606181
http://rapidshare.com/files/225338855/arccfmp.rar