400 pages | Publisher: Te Neues Publishing Company (November 2002) | Language: English
Sep 1, 2010
Los Angeles Houses (Designpocket)
400 pages | Publisher: Te Neues Publishing Company (November 2002) | Language: English
Urban Design
17.77MB | ES-RS-DF-HF | 400 pages | Publisher: Architectural Press (November 1, 2005)
Language: English
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Frommer's Portable Portland
154 pages | Publisher: Frommers; 5 edition (April 28, 2008)
Language: English
RS + DF + HF | pdf | 2.98MB
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++++++++++++++++++++++++++++++++++++++++++++++++++
Virtual Reality and the Built Environment, by Jennifer Whyte
Architectural Press | October 8, 2002 | English | ISBN: 0750653728 | PDF | 165 Pages | 5,78 Mb
Description : As this book shows, rather than leading to uniform processes and standard design practices, these tools are being used in many divergent ways across different segments of the design community. There are expectations of further technological refinement and cost reduction, and this is likely to stimulate more widespread use in future. This book provides a thought-provoking and practical guide to how design organizations – large and small – might benefit by engaging with these new technologies of design. It illustrates the excitement of designing in a multimedia environment and creates a real sense of how we might integrate different parts of the processes of design, production and management to provide better buildings.
Architectural record
Aug 31, 2010
Masonry Structural Design
McGraw-Hill Professional | 2010 | ISBN: 007163830X | 588 pages | PDF | 10,3 MB
A Complete Guide to Masonry Materials and Structural Design
Written by the former chair of the Masonry Standards Joint Committee (MSJC), this authoritative volume covers the design of masonry structures using the 2009 International Building Code and the 2008 MSJC Code and Specification.
Masonry Structural Design emphasizes the strength design of masonry and includes allowable-stress provisions. Innovations such as autoclaved aerated concrete masonry (AAC) are also discussed. Real-world case studies featuring a low-rise building with reinforced concrete masonry and a four-story building with clay masonry illustrate the techniques presented in this comprehensive resource.
Coverage includes:
•Basic structural behavior and design of low-rise, bearing wall buildings
•Materials used in masonry construction
•Code basis for structural design of masonry buildings, including seismic design
•Introduction of MSJC treatment of structural design
•Strength design of reinforced and unreinforced masonry elements
•Allowable-stress design of reinforced and unreinforced masonry elements
•Comparison of design by the allowable-stress approach versus the strength approach
•Lateral load analysis of shear wall structure
•Design and detailing of floor and roof diaphragms
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Aug 27, 2010
CINEMA 4D 11 Workshop
Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.
*A unique tutorial-based approach teaches readers the workflow process for modeling, texturing, and animation using Cinema 4D 11
*Companion website includes the project files for the tutorials, a video workshop on Expresso, a sample chapter on character modeling, and plug-in samples
About the Author
is the owner of the Vreel 3D Entertainment production studio in Germany, a member of the CINEMA beta-team, and a freelance trainer for MAXON products. He develops CINEMA 4D plug-ins and serves as a forum community leader for creativecow.net and other German CINEMA 4D discussion boards.
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After Effects Apprentice, Second Edition
Focal Press, 2009 | PDF Format | Paperback: 336 pages | Original File Size : 35.25 MB
plus a hip final project that pulls it all together, you'll learn how to tap this program's vast potential -whether you want to create motion graphics for network television, corporate communications, or your own work.
realism of a scene.
Easy to follow step-by-step instructions take you through each technique, including projects that encourage you to express your own creativity. You'll learn more than just the tools; you'll learn skills that you can immediately put to work in your own productions.
New to the 2nd edition:
* All instructions, screen shots, Guided Tour video training movies, and project files updated for After Effects CS4. CS3 and CS4 features have been integrated throughout, including the pervasive use of Shape layers, Layer Styles, and Brainstorm
* More integration with other Adobe applications, including using After Effects with Illustrator, Photoshop (including new Vanishing Point and 3d Layer exercises) and Flash CS4
* Redesigned first and last lessons, including an all-new final project that walks through the creation of a widescreen broadcast TV promo
* Free bonus chapters on the DVD from other books on Photoshop, Cinema 4D, Flash, and broadcast design
* Coupon for 15% off stock footage from Artbeats on DVD
About the Author
as partners in the award-winning motion graphics studio Cybermotion (Los Angeles)Trish and Chris have created imagery for NBC, ABC, HBO, Fox, TLC, New Line, and Paramount, plus corporations ranging from Apple to Xerox. Their first book - Creating Motion Graphics with After Effects - is considered the bible in its field.
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Maya 2008 Character Modeling & Animation: Principles and Practices
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Rendering With Mental Ray & 3ds Max, by Joep van der Steen
Focal Press; 1 edition | April 3, 2007 | English | ISBN: 0240808932 | PDF | 257 Pages | 39,2 Mb
Description : This book that can help you understand how mental ray works. The tutorials are easy to follow, some take sometime to render specially when rendering the final images, but that`s obvious since mental ray it`s very computer intensive. The author covers pretty much every shader of mr; there`s an explanation of each one, a simple tutorial to follow and understand what the parameters alters the render, also covers indirect illumination using GI and FG, used alone and together.
3ds Max 2010 Bible, by Kelly L. Murdock
Description: If you want just one book to be your go-to guide for all things 3ds Max, this is the book. Whether you're a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it's all here. You'll find pages of professional tips, loads of advice, and more than 150 step-by-step tutorials guaranteed to build your skills and spark your creativity.
3D Imaging for Safety and Security (Computational Imaging and Vision), by Andreas Koschan
Springer; 1 edition | August 30, 2007 | English | ISBN: 1402061811 | PDF | 310 Pages | 40,5 Mb
Description : The past decades have seen significant improvements in 3D imaging where the related techniques and technologies have advanced to a mature state. These exciting developments have sparked increasing interest in industry and academia in the challenges and opportunities afforded by 3D sensing. As a consequence, the emerging area of safety and security related imaging incorporates these important new technologies beyond the limitations of 2D image processing. This is the first book that covers the current state-of-the-art in 3D imaging for safety and security. Topics addressed in this book include 3D imaging related to biometrics, face recognition, surveillance, safety inspection and robotic planning for physical security analysis and public safety. The book presents thoroughly revised versions of lectures given by leading researchers during the `Workshop on Advanced 3D Imaging for Safety and Security` in conjunction with the International Conference on Computer Vision and Pattern Recognition CVPR 2005 on June 25, 2005 in San Diego, USA.
View-Dependent Character Animation, by Parag Chaudhuri
Springer; 1 edition | May 15, 2007 | English | ISBN: 1846285917 | PDF | 149 Pages | 9,22 Mb
Description : Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character`s movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use. This well-researched book contains a large number of example animations to explain and illustrate this versatile technique.
View-Dependent Character Animation, by Parag Chaudhuri
Springer; 1 edition | May 15, 2007 | English | ISBN: 1846285917 | PDF | 149 Pages | 9,22 Mb
Description : Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character`s movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use. This well-researched book contains a large number of example animations to explain and illustrate this versatile technique.
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Learning Autodesk 3ds Max Design 2010: Essentials
2009 | ISBN: 0240811933 | 640 pages | PDF | 32.5 MB
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Learning Autodesk 3ds Max Design 2010: Essentials
2009 | ISBN: 0240811933 | 640 pages | PDF | 32.5 MB
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Directing_the_Story_-_Professional_Storytelling.
Directing the Story: Professional Storytelling and
Storyboarding Techniques for Live Action and Animation
Francis Glebas | 2008 | 360 pages | English | PDF | 25 MB
Directing the Story: Professional Storytelling and
Storyboarding Techniques for Live Action and Animation
Francis Glebas | 2008 | 360 pages | English | PDF | 25 MB
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Directing_the_Story_-_Professional_Storytelling.
Directing the Story: Professional Storytelling and
Storyboarding Techniques for Live Action and Animation
Francis Glebas | 2008 | 360 pages | English | PDF | 25 MB
Directing the Story: Professional Storytelling and
Storyboarding Techniques for Live Action and Animation
Francis Glebas | 2008 | 360 pages | English | PDF | 25 MB
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Computer Animation: Algorithms and Techniques
Hardbound, liberally illustrated, and with an eight-page color gallery, there are six chapters and three appendices. The book starts with an overview of animation and works through some technical background information, and then delves into interpolation and basic techniques for representing 3-D motion and space on a 2-D display. Later chapters walk through advanced algorithms (kinematics, rigid body simulation, constraints) and then a discussion of ways to represent natural phenomena. There's also a focus on modeling and animating articulated figures. It's important to note that these chapters are not about which buttons to push in a given software package, but rather about the use and explanation of formulas for representing a specific simulation.
Perhaps the best feature of the book is the information and samples available on a companion Web site. Rather than include a CD-ROM, which raises the cost of the book and whose information can grow stale, the reader can find sample animations and ready-to-use code snippets, as well as links to other relevant Web sites.
There are any number of books available on computer animation software packages, but precious few on how they do what they do. Computer Animation: Algorithms and Techniques is an invaluable resource, a textbook for anyone interested in computer animation programming or for anyone who simply wants to get under the hood of their favorite animation application. --Mike Caputo
Download:
http://rapidshare.com/files/282921752/Computer.Animation.Algorithms.and.Techniques.rar
Computer Animation: Algorithms and Techniques
Hardbound, liberally illustrated, and with an eight-page color gallery, there are six chapters and three appendices. The book starts with an overview of animation and works through some technical background information, and then delves into interpolation and basic techniques for representing 3-D motion and space on a 2-D display. Later chapters walk through advanced algorithms (kinematics, rigid body simulation, constraints) and then a discussion of ways to represent natural phenomena. There's also a focus on modeling and animating articulated figures. It's important to note that these chapters are not about which buttons to push in a given software package, but rather about the use and explanation of formulas for representing a specific simulation.
Perhaps the best feature of the book is the information and samples available on a companion Web site. Rather than include a CD-ROM, which raises the cost of the book and whose information can grow stale, the reader can find sample animations and ready-to-use code snippets, as well as links to other relevant Web sites.
There are any number of books available on computer animation software packages, but precious few on how they do what they do. Computer Animation: Algorithms and Techniques is an invaluable resource, a textbook for anyone interested in computer animation programming or for anyone who simply wants to get under the hood of their favorite animation application. --Mike Caputo
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Digital Lighting & Rendering by Jeremy Birn
New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he's been sharing his techniques and discoveries for years.
Using computer graphic and 3-D tools to create accurate images is easy; using them to produce beautiful, inviting, memorable images requires more than technical skill. [digital] Lighting & Rendering introduces reasons and techniques for using light, shadow, texture, and composition. The book is not software-specific, but demonstrates techniques that are applicable to almost any 3-D graphics application. It is assumed, however, that your 3-D software of choice supports such basic rendering features as soft shadows, light maps, colored gels, depth-of-field blur, motion blur, and so on.
book discusses lighting and shadow: lighting workflow; light types; using lighting rigs, such as three-point lighting; shadows and shadow type; and light quality. Lighting--how it's used, where it's placed, the kind of shadow it casts, its intensity--is critical to any image, whether you're creating a photorealistic computer re-creation or a surreal fantasy picture. [digital] Lighting & Rendering explains not just how to use various lighting techniques, but why.
An outstanding chapter on color and its use through composition and lighting offers insight into how colors are perceived and how color affects a scene. The importance of color, hue, and saturation should not be underestimated, and the examples in this chapter, like in every other, drive home that point.
Additional chapters cover exposure, composition and staging, materials and textures, and compositing. There is no accompanying CD-ROM, but the platform-generic nature of the book (and of the subject matter itself) makes it unnecessary. The book is designed to educate and inform; it is up to readers to apply what they learn to their own projects.
Although fewer than 300 pages long, [digital] Lighting & Rendering is an informative and important book, useful to any computer graphics artist. Each page is filled with fascinating, immediately helpful information about the craft. The publisher spared no expense on the book's production, either--every page is in color, with at least one color photo per page illuminating the text. Mr. Birn's experience and insight are not to be underestimated, and this book is not to be missed. --Mike Caputo
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Digital Lighting & Rendering by Jeremy Birn
New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he's been sharing his techniques and discoveries for years.
Using computer graphic and 3-D tools to create accurate images is easy; using them to produce beautiful, inviting, memorable images requires more than technical skill. [digital] Lighting & Rendering introduces reasons and techniques for using light, shadow, texture, and composition. The book is not software-specific, but demonstrates techniques that are applicable to almost any 3-D graphics application. It is assumed, however, that your 3-D software of choice supports such basic rendering features as soft shadows, light maps, colored gels, depth-of-field blur, motion blur, and so on.
book discusses lighting and shadow: lighting workflow; light types; using lighting rigs, such as three-point lighting; shadows and shadow type; and light quality. Lighting--how it's used, where it's placed, the kind of shadow it casts, its intensity--is critical to any image, whether you're creating a photorealistic computer re-creation or a surreal fantasy picture. [digital] Lighting & Rendering explains not just how to use various lighting techniques, but why.
An outstanding chapter on color and its use through composition and lighting offers insight into how colors are perceived and how color affects a scene. The importance of color, hue, and saturation should not be underestimated, and the examples in this chapter, like in every other, drive home that point.
Additional chapters cover exposure, composition and staging, materials and textures, and compositing. There is no accompanying CD-ROM, but the platform-generic nature of the book (and of the subject matter itself) makes it unnecessary. The book is designed to educate and inform; it is up to readers to apply what they learn to their own projects.
Although fewer than 300 pages long, [digital] Lighting & Rendering is an informative and important book, useful to any computer graphics artist. Each page is filled with fascinating, immediately helpful information about the craft. The publisher spared no expense on the book's production, either--every page is in color, with at least one color photo per page illuminating the text. Mr. Birn's experience and insight are not to be underestimated, and this book is not to be missed. --Mike Caputo
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Architectural rendering 3DSMAX and MENTALRAY
Architectural rendering 3DSMAX and MENTALRAY
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Architectural rendering 3DSMAX and MENTALRAY
Architectural rendering 3DSMAX and MENTALRAY
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Learning Autodesk 3ds Max 2008 Foundation, by Autodesk
Focal Press; Pap/DVD edition | November 26, 2007 | English | ISBN: 0240809270 | PDF | 481 Pages | 29,8 Mb
Official Autodesk Training Guide: A hands-on introduction to key tools and techniques in Autodesk 3ds Max 2008 based on projects by Bedlam Games and Uniform.
With this official Autodesk training guide, you will also:
. Learn about the user interface (UI) and work in 3D space
. Learn about animation basics and key frame animation
. Character modeling with editable poly
. Create rigs with biped
. Make morph targets with paint tools
. Learn about unwrapping UVs
. Learn about motion mixer workflow
. Understand & animate cameras
. Learn about light types and advanced lighting techniques
. Rendering Techniques & Tools (mental ray & Render Effect)
3ds Max 2010 Bible
Wiley | ISBN: 0470471913 | July 2009 | 1296 pages | PDF (including DVD) | ~510 MB
Whether you're a novice eager to get started or a full-fledged animator seeking new ways to dazzle, the new edition of this perennial hot seller is the perfect 3ds Max book for you. It's crammed with the very latest features, professional techniques, and over 150 step-by-step tutorials that will build skills and spark your creativity. Don't miss the colorful insert, which showcases the work of cutting-edge 3D artists and is sure to inspire you.
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Learning Autodesk 3ds Max 2008 Foundation, by Autodesk
Focal Press; Pap/DVD edition | November 26, 2007 | English | ISBN: 0240809270 | PDF | 481 Pages | 29,8 Mb
Official Autodesk Training Guide: A hands-on introduction to key tools and techniques in Autodesk 3ds Max 2008 based on projects by Bedlam Games and Uniform.
With this official Autodesk training guide, you will also:
. Learn about the user interface (UI) and work in 3D space
. Learn about animation basics and key frame animation
. Character modeling with editable poly
. Create rigs with biped
. Make morph targets with paint tools
. Learn about unwrapping UVs
. Learn about motion mixer workflow
. Understand & animate cameras
. Learn about light types and advanced lighting techniques
. Rendering Techniques & Tools (mental ray & Render Effect)
3ds Max 2010 Bible
Wiley | ISBN: 0470471913 | July 2009 | 1296 pages | PDF (including DVD) | ~510 MB
Whether you're a novice eager to get started or a full-fledged animator seeking new ways to dazzle, the new edition of this perennial hot seller is the perfect 3ds Max book for you. It's crammed with the very latest features, professional techniques, and over 150 step-by-step tutorials that will build skills and spark your creativity. Don't miss the colorful insert, which showcases the work of cutting-edge 3D artists and is sure to inspire you.
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Vray - The Complete Guide
* First 951 pages of the book (scanned). *
Converted to pdf orderly in full resolution.
Vray - The Complete Guide
* First 951 pages of the book (scanned). *
Converted to pdf orderly in full resolution.
VRAY The Complete Guide, PDF Book With DVD
Pages: roughly 1.000
Size: A4: 80gr glossy opaque
Cover: hardback
String-based bookbinding
Weight: 2.9 kg
Dimentions: 20x28x5cm
Extra: DVD containing animations and high resolution images chosen from the book
Price: 119 euro + shipment costs
Issue: February 2008
English Version: December 2008
VRay version: 1.5 FINAL SP2
Description: VRay: THE COMPLETE GUIDE is the first book in the world completely devoted to VRay. Its aim is to provide an avanced support for the spe******ts in this branch. All too often we lose a lot of time searching the meaning of a particular parameter. Who hasn't spent entire days trying to understand what was wrong with their rendering? Having some “presets” is not enough: it is necessary to understand and have knowledge of the tools daily used. This is the only way thanks to which you'll be able to face more and more difficult tasks.
VRay: THE COMPLETE GUIDE is the first book in the world completely devoted to VRay. Its aim is to provide an avanced support for the spe******ts in this branch. All too often we lose a lot of time searching the meaning of a particular parameter. Who hasn't spent entire days trying to understand what was wrong with their rendering? Having some “presets” is not enough: it is necessary to understand and have knowledge of the tools daily used. This is the only way thanks to which you'll be able to face more and more difficult tasks.
For further information:
VRay: THE COMPLETE GUIDE was born thanks to two year's hard work, during which we tried to produce a high-quality handbook committed to VRay's users. Not just a basic list of commands, but a special tool, composed by technical and theorical parts, by which you'll be carried away! You'll be able to find, through 1000 pages, 2300 images and 3200 renderings expressly created for this handbook. Enclosed you'll also find a DVD-ROM containing 32 animations in .mov format, bearing examples otherwise impossible to understand via images only. It's an unrepeatable handbook, difficult to find elsewhere: made up of 1000 pages, full colour, 20x28x5cm (other manuals are usually smaller: 17x23x3cm). Bound with extreme care, through paperback binding stitched with wire referendum and not simply glue, it holds up through the time. The hardback cover also is hardbound disk, allowing a better usability.
The handbook is made up of 9 CHAPTERS:
01. INTRODUCTION
02. THE BROAD HISTORY OF CG
03. VRay: Renderer - PART 1
04. VRay: Renderer - PART 2
05. VRay: MATERIALS AND MAPS
06. VRay: CAMERAS AND LIGHTS
07. VRay: OBJECT & ENVIRONMENT
08. VRay: RENDER ELEMENTS
09. VRay: UPDATING
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VRAY The Complete Guide, PDF Book With DVD
Pages: roughly 1.000
Size: A4: 80gr glossy opaque
Cover: hardback
String-based bookbinding
Weight: 2.9 kg
Dimentions: 20x28x5cm
Extra: DVD containing animations and high resolution images chosen from the book
Price: 119 euro + shipment costs
Issue: February 2008
English Version: December 2008
VRay version: 1.5 FINAL SP2
Description: VRay: THE COMPLETE GUIDE is the first book in the world completely devoted to VRay. Its aim is to provide an avanced support for the spe******ts in this branch. All too often we lose a lot of time searching the meaning of a particular parameter. Who hasn't spent entire days trying to understand what was wrong with their rendering? Having some “presets” is not enough: it is necessary to understand and have knowledge of the tools daily used. This is the only way thanks to which you'll be able to face more and more difficult tasks.
VRay: THE COMPLETE GUIDE is the first book in the world completely devoted to VRay. Its aim is to provide an avanced support for the spe******ts in this branch. All too often we lose a lot of time searching the meaning of a particular parameter. Who hasn't spent entire days trying to understand what was wrong with their rendering? Having some “presets” is not enough: it is necessary to understand and have knowledge of the tools daily used. This is the only way thanks to which you'll be able to face more and more difficult tasks.
For further information:
VRay: THE COMPLETE GUIDE was born thanks to two year's hard work, during which we tried to produce a high-quality handbook committed to VRay's users. Not just a basic list of commands, but a special tool, composed by technical and theorical parts, by which you'll be carried away! You'll be able to find, through 1000 pages, 2300 images and 3200 renderings expressly created for this handbook. Enclosed you'll also find a DVD-ROM containing 32 animations in .mov format, bearing examples otherwise impossible to understand via images only. It's an unrepeatable handbook, difficult to find elsewhere: made up of 1000 pages, full colour, 20x28x5cm (other manuals are usually smaller: 17x23x3cm). Bound with extreme care, through paperback binding stitched with wire referendum and not simply glue, it holds up through the time. The hardback cover also is hardbound disk, allowing a better usability.
The handbook is made up of 9 CHAPTERS:
01. INTRODUCTION
02. THE BROAD HISTORY OF CG
03. VRay: Renderer - PART 1
04. VRay: Renderer - PART 2
05. VRay: MATERIALS AND MAPS
06. VRay: CAMERAS AND LIGHTS
07. VRay: OBJECT & ENVIRONMENT
08. VRay: RENDER ELEMENTS
09. VRay: UPDATING
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Character Emotion in 2D and 3D Animation
Course Tech. (9-2007) | PDF | 264 pages | ISBN-10: 1598633813 | 13.5Mb(rar)
Character Emotion in 2D and 3D Animation/by Les Pardew (Author) .Learn how to animate emotion in your characters and add drama to your animation! Character Emotion in 2D and 3D Animation deals specifically with body language, facial expressions, emotional reactions, and other methods of giving characters emotion. It also deals with adding emotion and drama to a scene or setting.
animation books cover emotion as a side element. Character emotion is a major element that plays a vital role in the believability of the character. Character Emotion in 2D and 3D Animation offers comprehensive coverage of the techniques that can help you create believable emotion in your characters.
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Character Emotion in 2D and 3D Animation
Course Tech. (9-2007) | PDF | 264 pages | ISBN-10: 1598633813 | 13.5Mb(rar)
Character Emotion in 2D and 3D Animation/by Les Pardew (Author) .Learn how to animate emotion in your characters and add drama to your animation! Character Emotion in 2D and 3D Animation deals specifically with body language, facial expressions, emotional reactions, and other methods of giving characters emotion. It also deals with adding emotion and drama to a scene or setting.
animation books cover emotion as a side element. Character emotion is a major element that plays a vital role in the believability of the character. Character Emotion in 2D and 3D Animation offers comprehensive coverage of the techniques that can help you create believable emotion in your characters.
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Dariush Derakhshani, Introducing Maya 2009
Dariush Derakhshani, "Introducing Maya 2009"
John Wiley & Sons | 2009 | ISBN: 0470372370 | 624 pages | PDF | 24 MB
If you're new to Maya, the industry-leading 3D animation and effects software, Introducing Maya includes step-by-step tutorials and easy-to-follow explanations to teach you the basics and nuances of this complex software. Whether you're a student or a hobbyist, you can learn all about the Maya interface and the fundamentals of modeling, texturing, animating and visual effects with realistic examples. If you're new to 3D animation or transitioning from another 3D application, this book will provide you with the tools you need to become proficient at Maya.
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Dariush Derakhshani, Introducing Maya 2009
Dariush Derakhshani, "Introducing Maya 2009"
John Wiley & Sons | 2009 | ISBN: 0470372370 | 624 pages | PDF | 24 MB
If you're new to Maya, the industry-leading 3D animation and effects software, Introducing Maya includes step-by-step tutorials and easy-to-follow explanations to teach you the basics and nuances of this complex software. Whether you're a student or a hobbyist, you can learn all about the Maya interface and the fundamentals of modeling, texturing, animating and visual effects with realistic examples. If you're new to 3D animation or transitioning from another 3D application, this book will provide you with the tools you need to become proficient at Maya.
Download from Uploading
or
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Dariush Derakhshani, Introducing Maya 2009
Dariush Derakhshani, "Introducing Maya 2009"
John Wiley & Sons | 2009 | ISBN: 0470372370 | 624 pages | PDF | 24 MB
If you're new to Maya, the industry-leading 3D animation and effects software, Introducing Maya includes step-by-step tutorials and easy-to-follow explanations to teach you the basics and nuances of this complex software. Whether you're a student or a hobbyist, you can learn all about the Maya interface and the fundamentals of modeling, texturing, animating and visual effects with realistic examples. If you're new to 3D animation or transitioning from another 3D application, this book will provide you with the tools you need to become proficient at Maya.
Download from Uploading
or
Download from Depositfiles
Dariush Derakhshani, Introducing Maya 2009
Dariush Derakhshani, "Introducing Maya 2009"
John Wiley & Sons | 2009 | ISBN: 0470372370 | 624 pages | PDF | 24 MB
If you're new to Maya, the industry-leading 3D animation and effects software, Introducing Maya includes step-by-step tutorials and easy-to-follow explanations to teach you the basics and nuances of this complex software. Whether you're a student or a hobbyist, you can learn all about the Maya interface and the fundamentals of modeling, texturing, animating and visual effects with realistic examples. If you're new to 3D animation or transitioning from another 3D application, this book will provide you with the tools you need to become proficient at Maya.
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Poser 6 Revealed: The Official Guide by Kelly L Murdock
Publisher: Course Technology PTR | Number Of Pages: 440 | Publication Date: 2005-04-12 | ISBN-10: 1592005233 | PDF | 10 Mb
Get ready to explore all that Poser has to offer! Giving you a firm foundation, "Poser 6 Revealed: The Official Guide" allows you to master concepts on both a technical and artistic level. Begin by examining the concept behind each task-the goal and the necessary features that are involved. Then go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through comprehensive, step-by-step lessons, you'll develop the confidence you need to create amazing graphics using Poser.
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Poser 6 Revealed: The Official Guide by Kelly L Murdock
Publisher: Course Technology PTR | Number Of Pages: 440 | Publication Date: 2005-04-12 | ISBN-10: 1592005233 | PDF | 10 Mb
Get ready to explore all that Poser has to offer! Giving you a firm foundation, "Poser 6 Revealed: The Official Guide" allows you to master concepts on both a technical and artistic level. Begin by examining the concept behind each task-the goal and the necessary features that are involved. Then go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through comprehensive, step-by-step lessons, you'll develop the confidence you need to create amazing graphics using Poser.
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Poly-Modeling with 3ds Max: Thinking Outside of the Box (RE-UPLOADING)
Focal Press | 2008-10-03 | ISBN: 0240810929 | 288 pages | PDF | 22.2 MB
Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive.
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Poly-Modeling with 3ds Max: Thinking Outside of the Box (RE-UPLOADING)
Focal Press | 2008-10-03 | ISBN: 0240810929 | 288 pages | PDF | 22.2 MB
Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive.
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Advanced Renderman - Creating CGI for Motion Pictures
(The Morgan Kaufmann Series in Computer Graphics) (Paperback)
http://www.amazon.com/Advanced-RenderMan-Creating-Pictures-Kaufmann/dp/1558606181
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Advanced Renderman - Creating CGI for Motion Pictures
(The Morgan Kaufmann Series in Computer Graphics) (Paperback)
http://www.amazon.com/Advanced-RenderMan-Creating-Pictures-Kaufmann/dp/1558606181
http://rapidshare.com/files/225338855/arccfmp.rar
Digital Compositing in Depth - ebook and 2 CDs
Provides professional compositors,
digital compositing software users, students, etc., with a
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results attainable with various digital compositing software, such as
lighting, transitions, rendering optimization, and more. Contains
thorough reviews of software packages, plug-ins, and resources relating
to digital compositing.Digital Compositing In Depth includes two
CD-ROMS with Digital Fusion 2.52 fully functional watermarked software
(PC); trial versions of After Effects, Premiere, effect, paint, Shake,
Ultimate, and Zbig (PC); 3,400+ frames of of video footage, including
matte, bluescreen, live action, and CGI character animation footage
(PC/Mac); full-frame motion picture footage (PC/Mac); motion control
files and footage (PC/Mac).
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Digital Compositing in Depth - ebook and 2 CDs
Provides professional compositors,
digital compositing software users, students, etc., with a
comprehensive reference that includes all the information available on
resources for digital compositing. Overview of methods, procedures, and
results attainable with various digital compositing software, such as
lighting, transitions, rendering optimization, and more. Contains
thorough reviews of software packages, plug-ins, and resources relating
to digital compositing.Digital Compositing In Depth includes two
CD-ROMS with Digital Fusion 2.52 fully functional watermarked software
(PC); trial versions of After Effects, Premiere, effect, paint, Shake,
Ultimate, and Zbig (PC); 3,400+ frames of of video footage, including
matte, bluescreen, live action, and CGI character animation footage
(PC/Mac); full-frame motion picture footage (PC/Mac); motion control
files and footage (PC/Mac).
http://oreilly.com/catalog/9781932111545/#top
http://rapidshare.com/files/225322109/cdid.part01.rar
http://rapidshare.com/files/225322489/cdid.part02.rar
http://rapidshare.com/files/225322838/cdid.part03.rar
http://rapidshare.com/files/225323173/cdid.part04.rar
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http://rapidshare.com/files/225324591/cdid.part08.rar
http://rapidshare.com/files/225324939/cdid.part09.rar
http://rapidshare.com/files/225325285/cdid.part10.rar
http://rapidshare.com/files/225325631/cdid.part11.rar
http://rapidshare.com/files/225325952/cdid.part12.rar
http://rapidshare.com/files/225321789/cdid.part13.rar