Showing posts with label 3d graphics. Show all posts
Showing posts with label 3d graphics. Show all posts

Aug 27, 2010

CINEMA 4D 11 Workshop

CINEMA 4D 11 Workshop
Focal Press, 2009 | PDF Format | Paperback: 304 pages | Original File Size : 59.15 Mb
Create stunning 3D graphics with the tutorials and techniques in this book.

Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.

*Covers new features of version 11 such as Motion Clips, as well as advanced features such as MoGraph, Dynamics, Thinking Particles, HyperNURBS modeling, XPresso programming, and Advanced Renderer
*A unique tutorial-based approach teaches readers the workflow process for modeling, texturing, and animation using Cinema 4D 11
*Companion website includes the project files for the tutorials, a video workshop on Expresso, a sample chapter on character modeling, and plug-in samples

About the Author
is the owner of the Vreel 3D Entertainment production studio in Germany, a member of the CINEMA beta-team, and a freelance trainer for MAXON products. He develops CINEMA 4D plug-ins and serves as a forum community leader for creativecow.net and other German CINEMA 4D discussion boards.

Product homepage : _http://www.amazon.com/exec/obidos/ASIN/024081195X/buythisbooks-20

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After Effects Apprentice, Second Edition

After Effects Apprentice, Second Edition
Focal Press, 2009 | PDF Format | Paperback: 336 pages | Original File Size : 35.25 MB

If you're new to After Effects and want to get up to speed quickly, After Effects Apprentice was created just for you. With 11 core lessons
plus a hip final project that pulls it all together, you'll learn how to tap this program's vast potential -whether you want to create motion graphics for network television, corporate communications, or your own work.

Fully updated to cover After Effects CS4, this book presents a professional perspective on the most important features a motion graphics artist needs to learn in order to use this program effectively. You'll learn to creatively combine layers, animate eye-catching titles,manipulate 3D space, key and stabilize a shot to place it in a new environment, and use effects to generate excitement or enhance the
realism of a scene.

Easy to follow step-by-step instructions take you through each technique, including projects that encourage you to express your own creativity. You'll learn more than just the tools; you'll learn skills that you can immediately put to work in your own productions.

New to the 2nd edition:
* All instructions, screen shots, Guided Tour video training movies, and project files updated for After Effects CS4. CS3 and CS4 features have been integrated throughout, including the pervasive use of Shape layers, Layer Styles, and Brainstorm
* More integration with other Adobe applications, including using After Effects with Illustrator, Photoshop (including new Vanishing Point and 3d Layer exercises) and Flash CS4
* Redesigned first and last lessons, including an all-new final project that walks through the creation of a widescreen broadcast TV promo
* Free bonus chapters on the DVD from other books on Photoshop, Cinema 4D, Flash, and broadcast design
* Coupon for 15% off stock footage from Artbeats on DVD

About the Author
as partners in the award-winning motion graphics studio Cybermotion (Los Angeles)Trish and Chris have created imagery for NBC, ABC, HBO, Fox, TLC, New Line, and Paramount, plus corporations ranging from Apple to Xerox. Their first book - Creating Motion Graphics with After Effects - is considered the bible in its field.

Product homepage :_http://www.amazon.com/exec/obidos/ASIN/0240811364/buythisbooks-20

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Maya 2008 Character Modeling & Animation: Principles and Practices

Maya 2008 Character Modeling & Animation: Principles and Practices

Charles River, 2008 | PDF Format | Paperback: 449 pages | Original File Size : 11.87 MB

Are you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? "Maya® 2008 Character Modeling and Animation: Principles and Practices" shows beginner to intermediate animation students and enthusiasts how to create professional-quality characters, explaining the full character animation process from pre-production to final full body and facial animation. Each chapter begins by exploring the “why” behind the techniques being presented, followed by step-by-step tutorials to apply your new knowledge. Following a series of hands-on projects you’ll learn how to model, rig, and animate, building a comprehensive skill-set as you move progressively through each chapter.You’ll learn to master Maya’s capabilities on both a technical and artistic level as you create incredible animated characters full of emotion and expression.

About the Author
Tereza Flaxman teaches 3D modeling and animation at the Harvard Extension School and Northeastern University. She has been teaching animation for the past seven years at both undergraduate and graduate levels and is a Certified Alias Maya Instructor. Additionally, she has taught at both the School of Film and Animation at the Rochester Institute of Technology - RIT and at the State University of New York (SUNY). She also works as a freelance animator. She has more than fifteen years of experience with high-end 3D animation software, and has used Maya since version 1.0. Her work has been published in several books and magazines and exhibited in shows throughout the U.S. She has a MFA in Animation from the School of Visual Arts in New York City and a BFA from the University of Oregon.

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Rendering With Mental Ray & 3ds Max, by Joep van der Steen

Rendering With Mental Ray & 3ds Max, by Joep van der Steen

Rendering With Mental Ray & 3ds Max, by Joep van der Steen
Focal Press; 1 edition | April 3, 2007 | English | ISBN: 0240808932 | PDF | 257 Pages | 39,2 Mb


Description : This book that can help you understand how mental ray works. The tutorials are easy to follow, some take sometime to render specially when rendering the final images, but that`s obvious since mental ray it`s very computer intensive. The author covers pretty much every shader of mr; there`s an explanation of each one, a simple tutorial to follow and understand what the parameters alters the render, also covers indirect illumination using GI and FG, used alone and together.

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3ds Max 2010 Bible, by Kelly L. Murdock

3ds Max 2010 Bible (DVD Included)

3ds Max 2010 Bible, by Kelly L. Murdock

Kelly L. Murdock | 2009 | English | ISBN: 0470471913 | PDF | 1296 Pages | 502 Mb


Description: If you want just one book to be your go-to guide for all things 3ds Max, this is the book. Whether you're a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it's all here. You'll find pages of professional tips, loads of advice, and more than 150 step-by-step tutorials guaranteed to build your skills and spark your creativity.

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3D Imaging for Safety and Security (Computational Imaging and Vision), by Andreas Koschan

3D Imaging for Safety and Security (Computational Imaging and Vision), by Andreas Koschan

3D Imaging for Safety and Security (Computational Imaging and Vision), by Andreas Koschan
Springer; 1 edition | August 30, 2007 | English | ISBN: 1402061811 | PDF | 310 Pages | 40,5 Mb

Description : The past decades have seen significant improvements in 3D imaging where the related techniques and technologies have advanced to a mature state. These exciting developments have sparked increasing interest in industry and academia in the challenges and opportunities afforded by 3D sensing. As a consequence, the emerging area of safety and security related imaging incorporates these important new technologies beyond the limitations of 2D image processing. This is the first book that covers the current state-of-the-art in 3D imaging for safety and security. Topics addressed in this book include 3D imaging related to biometrics, face recognition, surveillance, safety inspection and robotic planning for physical security analysis and public safety. The book presents thoroughly revised versions of lectures given by leading researchers during the `Workshop on Advanced 3D Imaging for Safety and Security` in conjunction with the International Conference on Computer Vision and Pattern Recognition CVPR 2005 on June 25, 2005 in San Diego, USA.

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View-Dependent Character Animation, by Parag Chaudhuri

View-Dependent Character Animation, by Parag Chaudhuri

View-Dependent Character Animation, by Parag Chaudhuri
Springer; 1 edition | May 15, 2007 | English | ISBN: 1846285917 | PDF | 149 Pages | 9,22 Mb

Description : Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character`s movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use. This well-researched book contains a large number of example animations to explain and illustrate this versatile technique.
Download links :

View-Dependent Character Animation, by Parag Chaudhuri

View-Dependent Character Animation, by Parag Chaudhuri

View-Dependent Character Animation, by Parag Chaudhuri
Springer; 1 edition | May 15, 2007 | English | ISBN: 1846285917 | PDF | 149 Pages | 9,22 Mb

Description : Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character`s movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use. This well-researched book contains a large number of example animations to explain and illustrate this versatile technique.
Download links :

Huge collection of Algorithms ebooks

Huge collection of Algorithms ebooks
Huge collection of Algorithms ebooks

100 ebooks | PDF + CHM file | 950 MB

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Huge collection of Algorithms ebooks
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Learning Autodesk 3ds Max Design 2010: Essentials

2009 | ISBN: 0240811933 | 640 pages | PDF | 32.5 MB

Learning Autodesk 3ds Max 2010 Design Essentials is a superb end-to-end reference that provides users with complete info on all of the features and options available in the latest version of 3ds Max Design, so that users can learn how to use 3ds Max Design confidently in a production environment. Each chapter offers a series of lessons - which introduce the functional areas of Max Design and go over all associated features (with examples), and then a lab (which demonstrates a practical application of the lesson). Together, all of the lessons deliver and sound and complete approach to revealing the functions, features, and principles of 3ds Max 2010 Design. New Bonus section on MaxScript covering techniques for automating repetitive tasks and customizing 3ds Max Design to make you more productive. The DVD includes project Scene & support files, 3 bonus chapters and 4 bonus labs (an additional 370 pages of 3ds Max Design techniques) with free models & texture maps from Turbo Squid (a $188 value), and a link to a trial version of Sketchbook Pro.

link

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Learning Autodesk 3ds Max Design 2010: Essentials

2009 | ISBN: 0240811933 | 640 pages | PDF | 32.5 MB

Learning Autodesk 3ds Max 2010 Design Essentials is a superb end-to-end reference that provides users with complete info on all of the features and options available in the latest version of 3ds Max Design, so that users can learn how to use 3ds Max Design confidently in a production environment. Each chapter offers a series of lessons - which introduce the functional areas of Max Design and go over all associated features (with examples), and then a lab (which demonstrates a practical application of the lesson). Together, all of the lessons deliver and sound and complete approach to revealing the functions, features, and principles of 3ds Max 2010 Design. New Bonus section on MaxScript covering techniques for automating repetitive tasks and customizing 3ds Max Design to make you more productive. The DVD includes project Scene & support files, 3 bonus chapters and 4 bonus labs (an additional 370 pages of 3ds Max Design techniques) with free models & texture maps from Turbo Squid (a $188 value), and a link to a trial version of Sketchbook Pro.

link

http://www.file-rack.com/files/NYjGEThFPZ1j/Learning.Autodesk.3ds.Max.Design.2010.zip.html

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Directing_the_Story_-_Professional_Storytelling.

Directing the Story: Professional Storytelling and
Storyboarding Techniques for Live Action and Animation
Francis Glebas | 2008 | 360 pages | English | PDF | 25 MB

Directing the Story: Professional Storytelling and
Storyboarding Techniques for Live Action and Animation
Francis Glebas | 2008 | 360 pages | English | PDF | 25 MB

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Directing_the_Story_-_Professional_Storytelling.

Directing the Story: Professional Storytelling and
Storyboarding Techniques for Live Action and Animation
Francis Glebas | 2008 | 360 pages | English | PDF | 25 MB

Directing the Story: Professional Storytelling and
Storyboarding Techniques for Live Action and Animation
Francis Glebas | 2008 | 360 pages | English | PDF | 25 MB

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Computer Animation: Algorithms and Techniques

1
What many digital animators fail to realize is that someone needs to make the software that's used to bring images to life. Without the tools, the ideas can never be materialized. In Computer Animation: Algorithms and Techniques, the concepts and formulas used behind the scenes and under the hood of contemporary animation software are clearly explained for the programmer and the technical director.

Hardbound, liberally illustrated, and with an eight-page color gallery, there are six chapters and three appendices. The book starts with an overview of animation and works through some technical background information, and then delves into interpolation and basic techniques for representing 3-D motion and space on a 2-D display. Later chapters walk through advanced algorithms (kinematics, rigid body simulation, constraints) and then a discussion of ways to represent natural phenomena. There's also a focus on modeling and animating articulated figures. It's important to note that these chapters are not about which buttons to push in a given software package, but rather about the use and explanation of formulas for representing a specific simulation.

Perhaps the best feature of the book is the information and samples available on a companion Web site. Rather than include a CD-ROM, which raises the cost of the book and whose information can grow stale, the reader can find sample animations and ready-to-use code snippets, as well as links to other relevant Web sites.

There are any number of books available on computer animation software packages, but precious few on how they do what they do. Computer Animation: Algorithms and Techniques is an invaluable resource, a textbook for anyone interested in computer animation programming or for anyone who simply wants to get under the hood of their favorite animation application. --Mike Caputo

Download:


http://rapidshare.com/files/282921752/Computer.Animation.Algorithms.and.Techniques.rar


Computer Animation: Algorithms and Techniques

1
What many digital animators fail to realize is that someone needs to make the software that's used to bring images to life. Without the tools, the ideas can never be materialized. In Computer Animation: Algorithms and Techniques, the concepts and formulas used behind the scenes and under the hood of contemporary animation software are clearly explained for the programmer and the technical director.

Hardbound, liberally illustrated, and with an eight-page color gallery, there are six chapters and three appendices. The book starts with an overview of animation and works through some technical background information, and then delves into interpolation and basic techniques for representing 3-D motion and space on a 2-D display. Later chapters walk through advanced algorithms (kinematics, rigid body simulation, constraints) and then a discussion of ways to represent natural phenomena. There's also a focus on modeling and animating articulated figures. It's important to note that these chapters are not about which buttons to push in a given software package, but rather about the use and explanation of formulas for representing a specific simulation.

Perhaps the best feature of the book is the information and samples available on a companion Web site. Rather than include a CD-ROM, which raises the cost of the book and whose information can grow stale, the reader can find sample animations and ready-to-use code snippets, as well as links to other relevant Web sites.

There are any number of books available on computer animation software packages, but precious few on how they do what they do. Computer Animation: Algorithms and Techniques is an invaluable resource, a textbook for anyone interested in computer animation programming or for anyone who simply wants to get under the hood of their favorite animation application. --Mike Caputo

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Digital Lighting & Rendering by Jeremy Birn

1

New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he's been sharing his techniques and discoveries for years.

Using computer graphic and 3-D tools to create accurate images is easy; using them to produce beautiful, inviting, memorable images requires more than technical skill. [digital] Lighting & Rendering introduces reasons and techniques for using light, shadow, texture, and composition. The book is not software-specific, but demonstrates techniques that are applicable to almost any 3-D graphics application. It is assumed, however, that your 3-D software of choice supports such basic rendering features as soft shadows, light maps, colored gels, depth-of-field blur, motion blur, and so on.

book discusses lighting and shadow: lighting workflow; light types; using lighting rigs, such as three-point lighting; shadows and shadow type; and light quality. Lighting--how it's used, where it's placed, the kind of shadow it casts, its intensity--is critical to any image, whether you're creating a photorealistic computer re-creation or a surreal fantasy picture. [digital] Lighting & Rendering explains not just how to use various lighting techniques, but why.

An outstanding chapter on color and its use through composition and lighting offers insight into how colors are perceived and how color affects a scene. The importance of color, hue, and saturation should not be underestimated, and the examples in this chapter, like in every other, drive home that point.

Additional chapters cover exposure, composition and staging, materials and textures, and compositing. There is no accompanying CD-ROM, but the platform-generic nature of the book (and of the subject matter itself) makes it unnecessary. The book is designed to educate and inform; it is up to readers to apply what they learn to their own projects.

Although fewer than 300 pages long, [digital] Lighting & Rendering is an informative and important book, useful to any computer graphics artist. Each page is filled with fascinating, immediately helpful information about the craft. The publisher spared no expense on the book's production, either--every page is in color, with at least one color photo per page illuminating the text. Mr. Birn's experience and insight are not to be underestimated, and this book is not to be missed. --Mike Caputo


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Digital Lighting & Rendering by Jeremy Birn

1

New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he's been sharing his techniques and discoveries for years.

Using computer graphic and 3-D tools to create accurate images is easy; using them to produce beautiful, inviting, memorable images requires more than technical skill. [digital] Lighting & Rendering introduces reasons and techniques for using light, shadow, texture, and composition. The book is not software-specific, but demonstrates techniques that are applicable to almost any 3-D graphics application. It is assumed, however, that your 3-D software of choice supports such basic rendering features as soft shadows, light maps, colored gels, depth-of-field blur, motion blur, and so on.

book discusses lighting and shadow: lighting workflow; light types; using lighting rigs, such as three-point lighting; shadows and shadow type; and light quality. Lighting--how it's used, where it's placed, the kind of shadow it casts, its intensity--is critical to any image, whether you're creating a photorealistic computer re-creation or a surreal fantasy picture. [digital] Lighting & Rendering explains not just how to use various lighting techniques, but why.

An outstanding chapter on color and its use through composition and lighting offers insight into how colors are perceived and how color affects a scene. The importance of color, hue, and saturation should not be underestimated, and the examples in this chapter, like in every other, drive home that point.

Additional chapters cover exposure, composition and staging, materials and textures, and compositing. There is no accompanying CD-ROM, but the platform-generic nature of the book (and of the subject matter itself) makes it unnecessary. The book is designed to educate and inform; it is up to readers to apply what they learn to their own projects.

Although fewer than 300 pages long, [digital] Lighting & Rendering is an informative and important book, useful to any computer graphics artist. Each page is filled with fascinating, immediately helpful information about the craft. The publisher spared no expense on the book's production, either--every page is in color, with at least one color photo per page illuminating the text. Mr. Birn's experience and insight are not to be underestimated, and this book is not to be missed. --Mike Caputo


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Architectural rendering 3DSMAX and MENTALRAY

Architectural rendering 3DSMAX and MENTALRAY

Architectural rendering 3DSMAX and MENTALRAY

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Architectural rendering 3DSMAX and MENTALRAY

Architectural rendering 3DSMAX and MENTALRAY

Architectural rendering 3DSMAX and MENTALRAY

http://rapidshare.com/files/279019571/realistic-architectural-visualization-with-3ds-max-and-mental-ray.rar



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