Aug 27, 2010

Rigging101 - From Zero To Hero


A document about Maya’s fundamental concepts is also included. This document gives a broad overview of how Maya works and the tools that you’ll need for rigging.
The document should appeal to beginners and advanced users alike.

In addition, 18 custom MelScripts can be found that were specifically written for rigging purposes.

Maya 4.0 and higher.
TOC - Tutorial:
01 - Setting the bones
02 - Orienting the bones
03 - Mirroring the joints
04 - Reverse Foot Lock
05 - The Spine
06 - The Arms
07 - The Hands
08 - The Head
09 - The Fingers
10 - The Eyes
11 - Rotation Orders
12 - Cleaning the Hypergraph
13 - Cleaning the Channel Box
14 - Using Layers

TOC - Maya:
00 - Introduction
01 - Inside Maya
1.1 - Getting to know your Hypergraph
1.2 - Dag Nodes
1.3 - DG Nodes
1.4 - The Connection Editor
02 - Skeletons
2.1 - Theory on Skeletons
2.2 - Creating joints and hierarchies
2.3 - Some particularities of joints
03 - Skinning
3.1 - Rigid Skinning
3.2 - Smooth Skinning
04 - Controlling Skeletons
4.1 - Forward Kinematics
4.2 - Inverse Kinematics
4.1.1 - IK SC Handles
4.1.2 - IK RP Handles
4.1.3 - IK Spline Handles
4.3 - FK versus IK
05 - Rigging Fundamentals
5.1 - Animation Controls
5.2 - Drawing Overrides
5.3 - Layers
5.4 - Naming
5.5 - Keeping it clean

Buy it Here:
http://student.vfs.com/~m07goosh/rigging101/basicbiped.htm

or Try it Here:
http://rapidshare.com/files/150074622/bds-rfz2h.rar

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